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Roleplaying
conventions on
GarouMUSH
Page before entering a
scene
Posing speech
Metaposing
Unattributed poses
Rapid-fire posing
Allowing time for
people to pose
Dealing with
characters that go idle in a scene
Page before
entering a scene
If there are people RPing in a room, you should page to
ask if it's
okay to show up before doing so. Most of the time, people are happy to
have new characters join in.
If the scene is taking place in a public area where people might happen
across it, then the players involved in the scene should keep an open
mind as to inviting in new people. Public areas are meant for
happenstance RP and inclusion--not excluding because you got there
first and are currently in a discussion that you don't want someone
else to overhear. If you RP being in a restaurant, other customers are
going to come and go--and other PCs should be able to come and go.
While it might be nice to hold all RP sessions in a room where you're
pretty much guaranteed to not get any disruptions, this excludes anyone
else wanting to get RP from RPing with your group. Try to have RP in a
"public" room as often as possible unless there is a pressing,
pertinent reason to not do so.
If a GM is running a scene and does not wish to invite additional
people in, respect those wishes. Sometimes even one more garou can be
too many--or ruin the scene that has been setup.
Posing speech
Speech is handled in three different ways: human speech,
the garou
language (Mother Tongue), and lupus communication.
Human
speech
Using human speech is pretty much exactly like you'd see
in any novel.
Spoken words are indicated by the use of quotation marks (").
Example of a pose with human speech:
Mary
says to the bartender,
"I'd like a scotch on the rocks. Make it a
double, thanks."
Characters can use human speech if they are in homid or glabro form.
Characters in crinos can, with difficulty, speak a 1-2 simple words and
have them be vaguely recognizable. Characters in hispo or lupus cannot
speak any human language.
Garou speech (Mother Tongue)
Crinos speech (Mother Tongue) is essentially handled just
like human
speech, except that the quotation marks are replaced with tildes (~).
Example of a pose with crinos speech (Mother Tongue):
Blood-Claws
snarls angrily at
the ragabash. ~Do not attempt to shield yourself with words! You are
responsible for this, whelp!~
Because the prerequisite for using the Mother Tongue is
having a certain set of wolf-like physical attributes in the mouth,
throat, and larnyx regions, only crinos, hispo, and lupus can freely
speak the language. Those in glabro can speak it to a lesser extent and
with only with some effort. Those in homid can usually get out a few
words or
sentences before they start to wear their vocal cords raw.
Lupus (animal)
speech
Lupus speech is integrated into the pose itself. Note that
wolves do
not have words to express a large number of modern-day items nor
complex thought processes. The lupus language is piss-poor for waxing
philosophic or eloquent. Try to communicate as much as possible through
body posturing, facial expressions, gesturing, and primative gutteral
noises and growls.
Alternately, garou in lupus for can freely use the Mother Tongue, which
is what almost every garou save the most traditional of lupus (read:
all Red Talons) typically use.
Example of a pose with lupus speech:
Blood-Claws
turns her head
towards the strange wolf and curls her lips back to expose long white
fangs. A low, liquidy growl begins to immenate from her, growing in
volume and aggression. Intimidatingly, she takes a single step forward,
this single move charged with the threat of impending violence.
Alternately, you can use a two word sentence to
communicate a thought in lupus. The text is tacked on at the end of a
posturing/growling sentence.
Example of a pose with lupus speech:
Blood-Claws
turns her
head towards the strange wolf and curls her lips back to expose long
white fangs. My territory. Leave now.
Using two-word sentences keeps the communication process
simple and underscores the difficulty of communicating something
complicated using the language of wolves--which is incredibly basic and
undeveloped, but fine for what normal wolves normally communicate.
For more information about house rules involving how animals can speak
and what they can understand, see the description for Beast Speech in the Rank 1 Gift
Guide page.
Characters in crinos, hispo, or lupus can speak in lupus. Characters in
glabro or homid can use body posturing or barks/whines to attempt to
emulate basic concepts "play", "run", "food", "fear", "anger". About
the extent of communication that most dog owners have with their dog.
However, Garou in homid form may fail to communicate with wolves or
dogs because the animal in question may not make the mental connection
that the motions and sounds made by a human-like figure are intended to
represent the actions/sounds of a lupus. The communicative effort might
not be recognized as such by the dog or wolf and simply ignored.
Metaposing
A pose is supposed to communicate IC information from one
IC character
to other IC characters.
Metaposing is when an otherwise ordinary pose is "beefed up" with
information that no
in-game character could possibly know or respond to without breaking
the IC-OOC barrier. This sort of thing is common practice in a novel,
but most certainly does not work well in an online roleplaying setting.
Here's an example of a metapose:
Angela
nods in response to her elder's order to scout ahead and says, "Ok."
Even though the orders are idiotic. She knows that later she will
disobey these orders--the same that a previous pack alpha once asked of
her to do and resulted in the death of half the pack.
What's wrong with this pose? Well, the only thing that the other
character in the scene can respond to--and stay IC--is the very first
sentence: Angela nods in response to
her elder's order to scout ahead and says, "Ok."
There is absolutely no way that all that other unspoken information can
be conveyed and acted upon by the other character, nor is there any
indication that the character will do anything but follow the order
that was given.
The only exception is if the other character metaposes in response:
Darren
nods back at Angela. "Excellent." He knows she is lying and that his
actions are, in fact, justified and correct. Also, if Angela does not
follow orders, he will kill her when she least expects it.
This is just plain silly! But that's what metaposing ultimately
encourages.
Furthermore, metaposing is often used as a means of getting in a
passive-aggressive "last word" on someone. In the above example,
Angela's player (or character) is broadcasting that she thinks the
order (or the other character or player) is idiotic. Any of the other
players in the scene can see an OOCly announced "I think you're an
idiot" being said; however it was never communicated in an IC capacity
that could be responded to, so no character can react to it.
Metaposing is often used as a means of passive-aggressively getting in
a "last word" without having to deal with any IC consequences.
Metaposing breaches the border between IC and OOC, putting OOC
information in front of everyone via a pose by an IC character.
This sort of thing is hideously frustrating to deal with and very much
frowned upon on GarouMUSH.
Here's three examples as to how Angela's player might have better
handled that original metapose, making it an acceptable pose depending
on circumstances:
Angela
nods in response to her elder's order to scout ahead and says, "OK."
However, she does not look very pleased with this decision.
Angela nods in response to ther
elder's order to scout ahead and says, "OK." But the perceptive might
notice her eyes looking away as she responds, indicating that she's
lying.
Angela sighs with frustration.
"Fine. But the last time I was in a pack and we tried this, three
people died. I don't think this is a good idea. Maybe there's an
alternative?"
Metaposing is very much frowned upon on GarouMUSH.
Manipulation is an important stat to consider in situations where
someone is tempted to metapose. For instance, if your character says
one thing but doesn't like it and has a low Manipulation attribute,
then your pose should imply that even though your character said
something, their body language or voice inflection indicates that they
do not agree with it.
Manipulation is more than just the ability to lie. It is also the
ability to conceal feelings and reactions that betray how a character
truly feels inside--regardless of what they vocalize.
Unattributed poses
Unattributed poses--poses that do not contain any
indication as to who
did what--should be avoided because it's confusing as to who made the
comment. The only real exceptions to this are "invisible" GMs or
"hidden" characters.
Here's an unacceptable unattributed pose:
"Oh,
I can do that."
If there's more than two people in a room, no one knows who spoke.
Here's an acceptible unattributed pose, where a GM or hidden character
is involved.
There's a snap of a twig from off in the
woods nearby.
We're not meant to know who or what made the noise, so it's fine to
leave the pose unattributed in the example above in order to evoke a
sense of intentional mystery and suspense.
Rapid-fire posing
On garouMUSH, we're more interested in the quality of
individual poses
rather than the speed with which they're produced. Some people are fast
typers while others are not, but that doesn't mean that the fast typers
should leave slower typers in their dust.
Imagine the following combat that takes place between a fast-typing
character (Runs-Swiftly) and a slow-typing character (Walks-Well):
Walks-Well says, "I accept your challenge.
Now let us spar and see who is the better warrior." He drops into a
fighting crouch.
Runs-Swiftly says, "Ok."
Runs-Swiftly crouches down into
a combat stance.
(Walks' player begins typing an
attack pose.)
Runs-Swiftly leaps without
warning at Walks-Well.
(Walks' player deletes the pose
he's been working on and starts a new one about how he's going to try
and defend against the leaping attack.)
Runs-Swiftly lands just in
front of Walks-Well and swipes at his eyes with a knife.
(Walks' player sighs, deletes
the second pose he's been working on, and starts on a third pose
reacting to being knifed.)
Runs-Swiftly also tries to kick
Walks in the nuts.
Runs-Swiftly pages: "Hey, are
you going to do anything?"
Players that pose rapidly, in or out of combat, aren't giving other
people the opportunity to respond to their actions.
Put simply, it's rude.
Think about what your character is going to do, then compose a pose
that includes all the relevant actions in that one pose, not 3-5 poses
presented in rapid-fire.
Allowing
time
for people to pose
There are two basic techniques commonly used on GarouMUSH
to ensure
that everyone gets a chance to pose: Posing
order and Waiting a bit
before posing again. Either method is fine.
Posing order
Some players like to have pose-orders, ensuring that every player gets
their turn to pose. While this is fine in some instances, it can be
impractical at other times--especially with larger groups where someone
is bound to go idle or when two
characters are the main people interacting and the other characters
just seem to delay things or are providing empty side commentary just
to take up their turn in the pose order. If someone goes idle, everyone
else in the scene sits waiting for the
idle player to take his turn.
Waiting a bit before posing
This technique draws upon making common sense judgement calls. Pose.
Wait a while to for people to respond, then pose again after you're
relatively certain when it's okay to do so. This method is generally
faster than pose ordering (particularly since it cuts out players
unimportant to the conversation that have gone idle), but might step on
someone's toes every now and then, particularly if someone that was not
formerly involved in the conversation wants to jump in suddenly.
Dealing
with characters that go idle in a scene
If someone appears to have gone idle in a scene, you
should first page
them to see if the player is idle or just got temporarily distracted or
is in the middle of crafting a larger pose.
If you don't get any signs of life within 5-10 minutes and they're
holding up the scene, just use an @emit to have the character step out
to use the bathroom or something else inconsequential (go say "hi" to
someone that just walked in that they know, etc.). If the player
de-idles, they can just pose coming back from the bathroom (or
whatever) and jump right back in to the RP. If they idle out, you've
established an excuse for why they didn't come back to the conversation.
If someone goes idle in a combat, that's much more difficult to deal
with. Perhaps have them miss a combat round because they're surprised
or shocked by something, or spend their entire round fending off an
attack while the other active people in the group are more productive
in their fighting. If the character has really gone idle, just have
them be knocked out--removing them from combat altogether--or Fox
frenzy and run away (at the GM's discretion) to remove them from a
situation where an unconscious character might get killed or left
behind. Better to lose some renown for Foxing than to be dead.
Idle characters in a combat should not be pulling their weight,
contributing in any significant way, or otherwise gaining any sort of
renown.
If someone has to leave early (because the fight is going longer than
expected or because something in RL popped up unexpectedly) and
arranges things with the GM before going idle, that's a different
story--but these puppeted PCs should still be as much in the background
as is humanly possible to let the active players save the day and reap
the rewards of battle. GMs are encouraged to let puppeted PCs take a
lot of damagein order to put them out of commision as soon as possible.
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